For the last Quid Novi? of February, I just had to do another haunt. I’m intrigued by the idea of haunts, a sort of cross between an undead monster and a trap. I’ve taken a few liberties with the haunt rules when creating the Deadly Doll.
The Deadly Doll
NE haunt (effect limited to humanoid creature who touches the doll); persistent
CR 5; XP 1,600
Caster Level 9th
Notice Perception DC 18 (the doll whispers to the holder)
hp 22; Weakness triggered by touch; Trigger touch; Reset 1 day
Effect The haunt is triggered by picking up the doll. The target must succeed a DC 17 Will save or be dominated as per the spell dominate person. The dominated person must use the doll to lure a child and then murder the child.
Destruction The doll must be burned after succeeding with a remove curse against DC 20. Otherwise, the doll will reappear 1d6 miles away from the burn site after 24 hours. Casting break enchantment against DC 20 can free a creature from the dominate person effect.
Background Once upon a dark time, an evil man crafted toys in order to lure children into his deadly clutches. Eventually, the outraged and vengeful community upon which the evil man preyed uncovered his wickedness. He suffered horribly at the mob’s hands before dying. Unfortunately, his death did not end his terror. The evil man’s basest desires survived death, infecting one of his many dolls. The Deadly Doll now serves as a focus for the evil man’s monstrous appetite for murder.
In other news, the new What Is It? contest for homebrew monsters lairs over at this EN World link. Also, voting for What Is It? 2 takes place here. Monsters for What Is It? 1 and voting results are here.