Mbweha Blade
Salmagunderland presents an inhospitable mixture of dark canyons, rushing rivers, and rugged highlands covered in all but impenetrable rainforest. The hazards are legion. Biting insects carry horrible tropical diseases. Venomous lizards that grow as long as man’s leg wait in ambush. Degenerate dwarfs hunt for the heads of their enemies, eager to feast on the flesh of their conquests in order to gain supernatural power. Lost cities, demon-haunted and choked by vegetation, still hold the treasures of long-vanished peoples. Volcanoes spew up rivers of molten rock that burn their way through the jungle before plunging in fiery falls into the canyons, giving rise to thick clouds of steam that cling beneath the canopy.
Rarely, mbweha crystals are mined from the basalt shores of these lava rivers. In the hands a skilled weaponsmith who knows the necessary runes, these crystals can be fashioned into magical weapons. Unfortunately, few mbweha crystals are large enough to be fashioned into even a dagger. Mbweha blades channel their wielders’ force of personality, making them powerful weapons in the right hands.
When creating a mbweha blade as a treasure or reward for your players, choose one from each of these categories:
Base Description: Axe, Dagger, Spear, Sword. (Nota Bene: All but the dagger are base weight 2. The dagger is base weight 1.)
Range: Hand, Close, Reach
Enhancements: Perfectly Weighted (add precise), Serrated Edges (+1 damage), Sharp (+2 piercing), Versatile (choose an additional range)
When used for hack and slash, on a 10+, you may treat the result of 7-9, inflicting CHA+1d6 damage but also exposing yourself to your enemy’s attack.
When you channel your personality through your mbweha blade, roll+CHA. *On 10+, hold 3. *On 7-9, hold 1. As long as you wield the mbweha blade, you may spend hold, 1 for 1, to choose an option:
* Force a target to make a move.
* Awe or frighten a target, granting you a +1 forward against that target.
* Encourage an ally, granting that ally a +1 on their roll as if you aided the target.
* Discourage an ally, causing that ally to take a -2 on their roll as if you interfered with him.
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