Posts Tagged ‘ Vancian magic ’

Gaion’s Derisive Acolyte

I hadn’t done any cleric spells, which just somehow seemed wrong; therefore, today’s post. I picture Gaion as having been some wise-cracking saint honored by a moderately bellicose religion.

Gaion’s Derisive Acolyte
Spell Level: Cleric, 3rd Level
Range: 60 feet
Duration: 1 hour

By means of this spell, the cleric conjures a smiling, insubstantial youth clad in suitable vestments that floats nearby for the duration of the spell. This youth produces light about as bright as a torch to a radius of 20 feet. In combat, the acolyte gleefully mocks the cleric’s enemies. These jibes and taunts encourage the cleric and those allies of the cleric’s alignment who are within range, granting all affected a +1 bonus to attack rolls and saving throws against fear (and improves morale, if the recipient is not a player character).

October 11th, 2013  in RPG No Comments »

Virmon’s Simple Repulsion

Virmon’s Simple Repulsion
Spell Level: Magic-User, 2nd Level
Range: 20-ft. radius around the caster
Duration: Instantaneous

This spell creates powerful waves of force that blast outward from the caster in a 20-foot radius. All creatures except the caster within the blast are hurled 2d4 times 5 feet away from the caster. Those that strike a solid object (such as a wall or a tree) suffer damage equal to 1d6 points per 10 feet hurled, plus the caster’s level. Those that simply hit the ground after being hurled take half as much damage. Especially large or powerful creatures may be hurled shorter distances or not at all, at the Referee’s discretion.

October 6th, 2013  in RPG 1 Comment »

A Horrific Transformation

Aidon’s Histidine Ungues
Spell Level: Magic-User, 2nd Level
Range: Caster
Duration: Special (see below)

By means of this horrid spell, the magic-user transforms one of his arms (his choice) into a terrible, worm-like appendage ending with wickedly sharp, strong pincers. The magic-user can use this monstrous limb to make two different types of attacks:

1. Pincer Attack: This melee attack strikes with a +2 bonus to hit and inflicts 1d8+2 points of damage.

2. Poison Attack: This melee attack strikes with a +1 bonus to hit and inflicts 1d4+1 points of damage. The victim must make a saving throw or become paralyzed for 1d4+1 minutes.

Each use of the arm depletes some of the spell’s magic. When cast, the spell has a number of uses equal to the magic-user’s level. Each pincher attack, whether successful or not, counts as one use. Each poison attack, whether successful or not, counts as two uses. When all uses are depleted, the caster’s arm reverts to its normal form.

September 3rd, 2013  in RPG No Comments »

Nishendei’s Bombastic Blustering

Before I get to the spell, I must thank WordPress.org forum posters lettergrade and alchymyth. My site here was acting goofy, and my site maintenance skills are far from being of the mad variety. I posted a query describing the problem in the aforementioned forums. Within not much more than 24 hours, lettergrade and alchymyth had clued me into the source of the problem. Huzzah!

And now…

Nishendei’s Bombastic Blustering
Spell Level: Magic-User, 3rd Level
Range: 120 feet
Duration: 1 hour + 10 minutes/level

The caster targets 1d4 persons (according to the same parameters as the Charm Person spell). Targets who fail their saving throws can do nothing but strut about while boasting and blustering about how wonderful they are. The caster may also target one person, in which case his saving throw has a penalty of -2.

August 1st, 2013  in RPG No Comments »

Arcasparv’s Doomful Gullet

Arcasparv’s Doomful Gullet
Spell Level: Magic-User, 4th Level
Range: 180 feet
Duration: 4 rounds

Arcasparv’s doomful gullet rips open a passage between the spell’s target point and the gullet of a transdimensional demon. The caster selects 2d4 victims within 20 feet of spell’s center. Victims that fail their saving throws are sucked into the gullet, where they are effectively immobilized by the crushing and tearing horror of the infernal esophagus. Victims take 2d6 points of damage per round for the duration of the spell. When the spell ends, victims are disgorged near their original locations.

May 5th, 2013  in RPG 3 Comments »