Posts Tagged ‘ Spes Magna Products ’

Mutant Wasteland Holiday Adventure

The Mutant Wasteland Holiday Adventures bundle features three post-apocalyptic products:

Metro Gnomes: A beer-and-pretzels one-shot for Geodesic Gnomes, the game of stunted mutants surviving in biosphere crawlspaces. Geodesic Gnomes is written by mapmeister Dyson Logos.

Shallows & Sharks: A half dozen marine mutants for your Mutant Future game. (Nota Bene: That’s an affiliate link the previous sentence.)

Terrors of the Toxic Waste: More than 20 mutant foes, hazards, and NPCs ready to add danger and excitement to your post-apoc world.

Get all three for $2.25, which is 50% off the regular prices.

The New School Holiday Adventures bundle of 5E-compatible material and the Old School Holiday Adventure bundle are also still available for you to stuff into someone’s virtual stocking.

December 18th, 2018  in RPG No Comments »

New School Holiday Adventures

The New School Holiday Adventures bundle brings you a stocking full of 5E-compatible material, including these titles:

Chance Encounters II, III, and IV: New monsters, new magic items, a short dungeon adventure, new spells, and even a history lesson about cinnamon.

Dangerous Women: Khatira Amrat, Kona Hættuleg, and Menyw Beryglus. Three complete NPCs who can challenge or assist your players’ characters as you see fit.

Shallows & Sharks: A half dozen aquatic predators lurk just beneath the waves.

The Dwarf: Its Old School meets New School with the dwarf character class, including two new dwarf subraces, new dwarf archetypes, and three dwarf backgrounds.

With this bundle of holiday gaming cheer, you can purchase these publications for $4.50 in toto, which is a bit more than 50% off their normal prices.

Ho, ho, hozzah!

Nota Bene: If the Old School is more your style, the Old School Holiday Adventure bundle is still available for you to stuff into someone’s virtual stocking. For $11, you get 16 OSR-compatible products.

December 17th, 2018  in RPG No Comments »

The Old School Holiday Adventure Bundle

Ho, ho, hozzah!

The Old School Holiday Adventure bundle is now ready for you to stuff into someone’s virtual stocking. For $11, you get these OSR-compatible products:

Goshahri: The City in a Cave
The Bishop’s Secret
Narvon’s Sinister Stair
Aquatic Depths & Denizens
Chance Encounters
Demi-Human Adventurers
El Mariachi de Combate
Fearsome Creatures of the Lumberwoods
Gruß vom Krampus!
Map Collection I
Map Collection II
Rantz’s Fair Multitude
Shallows & Sharks: Old School Fantasy Version
That’s a Goblin!?
The Bard
The Magus

That’s 16 titles full of adventures, monsters, magic items, character classes, and more.

December 8th, 2018  in RPG No Comments »

Welcome to Penance, Texas!

I say again, welcome to Penance, Texas!

That’s right. My Patreon site has been transformed and relaunched. The first Patron-only PDF has been uploaded and can be downloaded by Defenders, Avengers, and League Members.

You might ask, “What is this PDF?”

Well, it’s Putty: The Malleable Menace, a Penance-born super villain. In a few more days, I’ll also release a new scenario entitled Putty in Her Hands. Available to Avengers and League Members, this scenario gives your heroes a chance to thwart not only Putty but also a mysterious femme fatale.

If you’re thinking about being a League Member, there’s something just for you as well, specifically a way to get The Four Color Hack print-on-demand rulebook for printing costs plus shipping & handling.

August 25th, 2018  in Spes Magna News No Comments »

“Yes, We Can!”

Some time next week, I’m relaunching my Patreon site as a support platform for The Four Color Hack. I’ll be writing up new villains, new heroes, new Elements, city details, situations that can be used for adventures for your game’s heroes, et cetera. All of this will revolve around Penance, Texas. What is Penance, Texas, you ask? Read on.

Welcome to Penance, Texas. Penance with its population of 455,000 sits on the Gulf Coast in the South Texas region. Penance’s history reaches back to the early 16th century, but long before the Spanish settled the area, the Kómaháyika lived in the area. Little is known of these people except that they had an evil reputation among both the Karankawa and the Spanish. Long-time residents of Penance say that whatever the Kómaháyika did must have cursed the ground the city stands on, for it seems as if Penance’s yesterday and today have always been caught in a struggle between evil and good….

As a setting, Penance, Texas, combines superheroics with elements from genres closer to true crime and Lovecraftian horror. Material released via Patreon will fall into the categories of The City, The Supers, The Scenarios, and The Rules. Patrons can choose from three tiers: $1 a month to be a Defender, $3 a month to be an Avenger, and $5 a month to be a League Member. Each tier includes Patron-only access to PDFs written specifically for the Patreon site. In short, Defenders get The Supers PDFs, Defenders get that and The Scenarios PDFs, and League Members get everything, plus other perks, such as getting me to write specially requested villains, et cetera.

Speaking of The Rules for TFCH, the ones for creating villains don’t have to be used for just villains. They can be used to create just about anyone or anything that the heroes may encounter, and that includes heroic allies.

The Builder
Level 3 Heroic Ally

Quote: “Can we fix it?”
Real Name: Bob (last name unknown)
Identity: Secret
Place of Birth: Somewhere in the United Kingdom
Height: 4 ft. 8 in.
Weight: 90 lb.
Eyes: Blue
Hair: Brown

Hit Points: 16 (3 Vigor)
Base Damage: d6
Powers: Machine Control d10, Telekinetic Drill d8, Tool Belt d8

Background: Little is known about Bob’s background. Based on his accent, he’s probably from somewhere in the United Kingdom, mostly likely from Birmingham, England. He’s been an active superhero for a few years, which is remarkable primarily because of his age. Bob can’t be much more than 10 or 11 years old. Who his parents are, where he goes to school, et cetera, are questions about which there is much speculation, but no definitive answers. The media took to calling Bob “The Builder” early on in his heroic career, and the name stuck. As the Builder, Bob does not operate as a traditional crime fighter, although he has tangled with criminals on more than one occasion. Most of the time, the Builder uses his powers to aid first responders in emergency situations.

Powers: The Builder’s main power is his ability to control machines. This ability appears to be psionic in nature, but it could be the effect of super-technology. With Machine Control, Bob can control the movement and operation of mechanical devices. He can even “program” a machine to operate semi-independently by splitting his Machine Control die to create a lasting effect, such as a Debris-Clearing Tractor d8. So far, the Builder has no shown the ability to change the form or function of a machine. He cannot, for example, make a pick-up truck fly like an airplane. The Builder uses a variety of tools, the most prominent being his Telekinetic Drill. With it, he can manipulate up to 5 tons of material within 80 feet. The Builder has used his Telekinetic Drill to repair damaged objects and to jury rig structures, as he did that the time he manipulated a load of PVC pipes to trap an aggressive dog in a PVC Cage d6. The Builder’s Tool Belt holds an assortment of high-tech devices, such as his Climbing Spike Screwdrivers d6 that he uses to scale buildings.

August 23rd, 2018  in RPG 1 Comment »