Posts Tagged ‘ Making Craft Work ’

Thanksgiving Week Project?

Next week is Thanksgiving, and I’ve got the whole week off from work. I’m pushing hard to have all of my school work done this week so that I don’t have to take anything home with me over the holiday. No grading, no lesson planning, nothing. I’ve been wanting to spend some time not working so that, in part, I can get some writing done, but what to write?

I think I’ve made up my made. My all-time best seller is Making Craft Work. Back when I frequented the Paizo boards, I regularly came across people recommending MCW for other people’s games. It still sells a few units just about every month, and I released it way back in 2010.

So, here’s my idea: I want to add a system for on-the-fly magic item crafting to the rules. Just like I retooled the rules for the Craft skill so that it becomes something that might actually be useful during an adventure (instead of between adventures when characters are in a sort of Limbo-like state), I want to retool the item creation feats. I’ve got a few ideas about how this will work without having to change anything other than expanding how the item creations feats work. Just like the changes to the Craft skill, the changes to the item creation feats could be added to just about any existing Pathfinder campaign without having to change a single word on anyone’s character sheets.

I’m thinking this will about double the page count of MCW, which is a good thing, because next week I also want to figure out how DriveThruRPG’s print-on-demand function works. I’ve been wanting to move Spes Magna toward print-on-demand for at least a few products, but I have no real idea how to do this. I’m a hands-on kind of guy, and reading how-to guides makes my head hurt. I figure starting with something small and relatively simple is a good way to start.

With a little perseverance, I hope to have the new draft of MCW written and formatted for print-on-demand before I go back to work on 27 November.

Wish me luck.

November 14th, 2017  in Product Development, RPG No Comments »