Archive for December 31st, 2017

Animal Races, Et Cetera

Things I’ve done recently:

1. Eulalia! Have you ever wanted to play your own version of a Redwall story? Of course you have, and now you can using 5E D&D. This PDF not only presents several different animal player character races, it also retools the collaborative character creation and campaign major location system found in the excellent Beyond the Wall and Other Adventures and Further Afield.

2. The Valley of Rooz. Over a Facebook 5E D&D group, a fellow named Benjamin Ruse posted a picture his 4-year-old son drew. Mr. Ruse reports that his son told him, “Daddy, I drew this map for you so I can play with you and the guys. See? It has a castle and a crazy river and the X is where the treasure is! It’ll be a great adventure!” I used the map as the basis for a very short 5E D&D adventure suitable for 1st-level characters.

Lastly, here’s the Scythian wolf, the picture of which comes from The History of Four-Footed Beasts and Serpents, published in 1658. Check out the book on the delightful Public Domain Review.

Medium monstrosity, any chaotic

Armor Class 14 (natural armor)
Hit Points 22 (4d8+4)
Speed 40 ft.
Ability Scores STR 13 (+1), DEX 16 (+3), CON 13 (+1), INT 4 (-3), WIS 13 (+1), CHA 7 (-2)

Skills Perception +3, Stealth +5
Damage Resistances cold, slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 13
Languages understands one or two languages but cannot speak, read, or write
Challenge 1 (200 XP)

Keen Hearing and Smell. The Scythian wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Scythian wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the Scythian wolf moves at least 20 feet straight toward a creature and then hits with a claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the wolf can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

December 31st, 2017  in RPG No Comments »