Archive for October 13th, 2017

Jump Scares

I have more exciting ebay news:

1. Chivalry and Sorcery: The second edition of Fantasy Games Unlimited’s Chivalry and Sorcery in its original box. The box has seen its better days, but it is more than 20 years old. Wear on top and bottom. Two corners are split, but there is no tape. Top cover bent in a bit near the top, probably from having something stacked on top of it during a move when I was in the Army. All three books are in pretty good shape. Covers are a bit smudged and yellowed. Binding is still pretty solid. Few to no pencil marks on the interiors. No ink marks or highlighting at all.

2. GURPS Imperial Rome: This copy of GURPS Imperial Rome, published 1992 by Steve Jackson Games, is autographed by by Steve Jackson, Jeff Koke (editor), and Ruth Thompson (illustrator). Some what used. Noticeable scratch on cover. Some wear on corners. Some yellowing of pages. No interior marks.

And, now, more for October. Ooh. Spooky.

Jump Scares

Let’s face it. It can be hard to run a horror-based game that is evocative enough with players who are immersed enough in the experience that the adventure unfolding really approaches anything close to the level of scary. So, with that in mind, do what schlock horror movie writers have done for ages. That’s right. Use jump scares. Get a large six-sided die. Display it prominently. Then, when something that’s supposed to be scary is about to happen, scream and roll the die. Before the players recover from your ear-piercing shriek, consult Table: Jump Scares and apply the results accordingly.

On a 1-2, the characters are somewhat more likely than normal to be surprised by the loud noise or by whatever suddenly appears. Of course, the something in this case isn’t dangerous, so there’s not likely any immediate effect, although that loud noise might alert nearby monsters, guards, et cetera.

On a 3, the characters are not only somewhat more likely to be surprised, but since the something is also dangerous, they are greater risk of harm.

The chance to be surprised increases on a 4 or 5 since a loud noise accompanies the sudden appearance of the something. Worst of all, on a 6, so many sudden things happen more or less at once that surprise is very hard to avoid.

October 13th, 2017  in RPG No Comments »