Archive for July 11th, 2016

Samaritan’s Salve

But a certain Samaritan, as he journeyed, came where he was: and when he saw him, he had compassion on him, and went to him, and bound up his wounds, pouring in oil and wine, and set him on his own beast, and brought him to an inn, and took care of him. (The Gospel According to St. Luke 10:34-35)

Samaritan’s Salve, most often found in small jars no more than three inches in diameter and an inch deep, appears to be nothing more than common medicinal ointment sold by apothecaries in most towns. When applied to the injuries of a stranger or an enemy, the Salve’s marvelous, full properties are revealed.

With a stranger or enemy, applied to the poisoned or infected wound, or when administered internally, one application immediately negates any poison or disease. A single application also heals 1d4+8 points of damage. When applied to an ally, the Salve permits a new saving throw against poison or disease, and its healing effects are halved. A jar of Samaritan’s Salve usually has five applications, and 1d3 jars may be found.

July 11th, 2016  in RPG No Comments »