Archive for the ‘ Spes Magna News ’ Category

Paschal Greetings!

Lent is over, and the Easter season has begun. It’s been a trying Lent. My goal was to give up making lame excuses. Overall, I don’t think I did well. My three main projects — The Grimms Fairy Hack, The Four Color Hack, and Boogie Knights of the Round Table — have all languished, neglected and sad. It’s not that I’ve done nothing with them. Well, except for Boogie Knights. That one I’ve not even looked at. It’s also not that I’ve been a complete failure. In no particular order:

I have managed to post a few new monsters. I also took the posts I did converting the skaven to Swords & Wizardry White Box and formatted them into this simple PDF. As the school year winds down, so too do the number of sessions left with Ludi Fabularum, the story game club I facilitate where I teach. For our last meetings this month and next, the students are playtesting the core of The Grimms Fairy Hack. I’m using Adventure Most Fowl by Howard Beleiff and Michael Garcia for the scenario. So far, the sessions have worked pretty well, but we’ve not hit any really crunchy parts yet. Next session, the children almost certainly find the goblins.

Part of what has slowed progress has been bouts in illness that started with my wife, moved to me (including the discovery of a class of antibiotics to which I am allergic), then to my son Christopher. Now the dog is sick. Wife Trina and daughter Adrienne are taking Sammie to the vet as I type this, which means we’re splitting up Mass times this Eastern morning. I need to make the 0800 Mass since I usher and Christopher’s in the choir. Later today, we’ve got two sets of in-laws to visit with, one for lunch, the other for dinner.

Tomorrow, for the first time in years, I’m not going to work. It’s nice having Easter Monday off, but I also have a stack of school work to do, including grading and lesson plans. I’d also like to get some writing done. We’ll see. Tomorrow evening, I’m going to hit a very small, local gym for a fitness assessment, have my body mass index measured, et cetera. If Christopher’s up to it healthwise, he’s coming along. We both need to lose some weight and get into better shape, and this seems like the place to do it. I’d rather give my money to a local business than a chain like 24 Hour Fitness.

Well, that’s my life in a nutshell lately. Good times.

April 16th, 2017  in Spes Magna News No Comments »

Read All About It!

The Bishop’s Secret, written for White Box: Fantastic Medieval Adventure Game, was released to my few Patrons yesterday. This short adventure was written in hopes that it could dropped into your Old School game with minimal changes.

This marks my third release of Dangerous Places for OSR Systems. The first, Narvon’s Stair, is available to everyone for nothing more than the time it takes to download. Last month saw the arrival of Goshahri: The City in a Cave, a ruin in the process of being restored by miscreants under the iron fist of the Bandit King. I plan to return to Goshahri for at least one more adventure.

For March, I’m going to shift away from fantasy into horror with The Strange Case of the Bell Witch Bootleggers, a one-shot descent into madness and terror written for The Cthulhu Hack. I also still plan on fleshing out Goshahri a bit with The Harpy’s Nest, a more detailed description of a location in the aforementioned release that go short shrifted because I didn’t manage my time well enough.

You can get in on the Old School action by becoming one my patrons. It won’t ever cost you more than $1 a month.

In other news, I think I’m nearly ready to release The Four Color Hack. It’s changed quite a bit from its initial pay-what-you-want release. I’ve got one last section to write in which I’m including an assortment of villains and threats. I’ll also probably include a short, introductory scenario. Part of me would like The Four Color Hack to be available print-on-demand, but I’m not sure I can figure out how to correctly format, et cetera, the necessary files. I’m looking at Lulu, which seems to have a pretty user-friendly set up. Maybe during the downtime of Spring Break I can give it a go.

I have two other major (for me) projects that I need to finish. The first is the long-neglected Boogie Knights of the Round Table in which the heroes fight the Man with the powers of song and dance. No, really. I’ve run one playtest of the system to rave reviews. I’ve also dusted off an idea I had for a fantasy game involving real-world children transported to a world of twisted fairy tales very much inspired by Grimm and Little Fears. Unfortunately, my original work on it quickly displeased me, and I abandoned the project, but it’s back now with a simpler system built on The Black Hack.

So, in short, I’ve got some big (for me) plans for 2017, and I seem to be off to a good start. Huzzah.

What’s Up This New Year?

Well, the holiday season has ended. My two or so weeks off for Christmas and New Year’s proved productive. I ran a Twelve Days of Christmas sale for select titles. I offered a bundle full of monsters for the OSR. I made a meat pie out of a hobbit. I wrote a few supernatural-influenced classes for WWII: Operation WhiteBox and posted those links on G+ and other Internet places. I started work on Heroes of Mirelyn’s Skyrealm, a White Box fantasy campaign that hope kicks off this coming Sunday. I started converting Chance Encounters for use with Dungeon World. I released The Four Color Hack, a playtest set of rules for superheroic roleplaying. I’m gearing up to produce the second iteration of those rules in response to feedback from players and readers.

I launched Dangerous Places, my Patreon site. For $1, you get about one short scenario a month, formatted into a printer-friendly PDF complete with hand-drawn maps. I’ll post the PDF link via patron-only message. I’ll post the maps without the scenarios separately for the public. My first few maps have been posted. So too has Narvon’s Stair, a low-level adventure for Swords & Wizardry, which is available to everyone, Patron or otherwise.

Now I’m working on Goshahri: The City in a Cave, which should be ready by the end of January. Goshahri outlines the city in a cave, the domain of a ruthless bandit king. The city and many of its denizens are described in broader strokes. The strokes get finer in Jail Break!, the mini-adventure included as part of Goshahri. The table at the right provides some random hook ideas to get adventurers involved. I plan to revisit the city in a cave at least a few more times in coming months, detailing certain sections and providing more short adventures set in the bandit king’s domain.

If you’ve not already done so, check out Narvon’s Stair. If you like it, consider becoming one my patrons. It’s risk free. I produce nothing? You pay nothing. Drop me from your patronage whenever you want.

Huzzah.

Twelve Days of Christmas

The Monstrous Holiday Bundle remains on sale for $6. It collects 8 PDFs, most of them focused on Old School gaming. Starting on Christmas Day, Spes Magna Games celebrates the Twelve Days of Christmas by changing the price for a different PDF each day from its normal value to the pay-what-you-want option on DriveThruRPG. All of these deals vanish after the Twelve Days of Christmas end on January 5, 2017.

December 21st, 2016  in Spes Magna News No Comments »

Terrors, Truth, and Justice

Terrors of the Toxic Waste is now live for purchase at this link. If you want Terrors at a discount price of $1, click here instead. Either way, 21 new mutants stand ready for inclusion in your Mutant Future game.

Have you ever played Atomic Sock Monkey‘s Trust & Justice? If you enjoy superhero games, T&J probably has just about everything you’re looking for. It goes out of its way to stay faithful to the genre. Character creation is flexible and flows from the background made by the player. Game play is quick and has a hefty narrative focus. Before you plunk down money for the PDF, check out these freebies. Also, download the free PDQ Sharp!. The PDQ Core Rules form the basis of T&J. Indeed, the first time I played superheroes via an Atomic Sock Monkey product, it was based on the PDQ Core Rules, and a good time was had by all.

Here’s Benjamina Stern, a hero made using T&J:

Background & Origin: Before her transformation into the Strongest Woman in the World, Benjamina Stern was one of fourteen children born to circus performers Philippe and Johanna Stern. In her early years, Benjamina performed with her family. Benjamina’s father would offer one hundred dollars to any man in the audience who could defeat her in wrestling; no one ever succeeded in winning the prize. Benjamina once defeated the famous strongman Eugene Sandow in a weightlifting contest in New York City. Benjamina lifted a weight of 300 pounds over her head, which Sandow only managed to lift to his chest. Other feats of strength for which Benjamina was famous included lifting her husband (who weighed 165 pounds) overhead with one hand, bending steel bars, and resisting the pull of four horses. Now that she can lift more than a score tons, Benjamina serves as the Freakshow Four’s muscle and voice of reason. Like the other FF members, Benjamina gained her remarkable powers after being bombarded by cosmic radiation from the Aurora Borealis while camped just outside Anchorage, Alaska.

Motivation: Protect the weak from those who abuse their strength.

Qualities: Expert [+4] Bold and Brassy, Expert [+4] Professional Strong Woman, Good [+2] Voice of Reason, Poor [-2] Book Learning

Powers: Expert [+4] Super-Strength, Good [+2] Invulnerability

Stunts: Master [+6] “Time for a Whuppin’!” (Super-Strength Spin-Off, 4 Hero Points); Good [+2] Prodigious Leap (Super-Strength Spin-Off, 1 Hero Point)

Hero Point Pool: 5/10

November 22nd, 2016  in Spes Magna News No Comments »