Archive for the ‘ RPG ’ Category

O Is for Old-School Kicking of It

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I got nothing game related to post today. Nothing at all. It’s been a busy week, and it’s Friday night, and I don’t feel like doing much other than drinking a beer and eating dinner. Nevertheless, I’ve made a commitment to the alphabet, and today is O, and so tonight I’m kickin’ it old-school style.

Tonight’s the Night

I Just Want To Be Your Everything

Best of My Love

Evergreen

Angel in Your Arms

I Like Dreamin’

Don’t Leave Me This Way

(Your Love Has Lifted Me) Higher and Higher

Undercover Angel

Torn Between Two Lovers

Boogie the night away, you groovy people.

April 17th, 2015  in RPG No Comments »

A to Z 2015 Is Coming

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Yes, I am participating in the A to Z Blogging Challenge again this year. This will be the fourth year of my participation, and I’ve got a wonderful theme for April.

I’ll not reveal much about the theme at this time except to say that combines music, intrigue, dancing, knights in shining armor, and adventure. If you’re interested in seeing my posts for the last few years, see the links below:

A to Z 2012
A to Z 2013
A to Z 2014

March 27th, 2015  in RPG 2 Comments »

Jasper’s Starfish Dragon

In my last post, I imagined Jasper, son of Laryssa and John Payne, as the superheroic Crayola Kid. I also explained that Jasper needs ear surgery to help improve his hearing. At the time of this writing, the Payne family has raised $2,050 of $4,300 needed for Jasper’s medical bills. Check out the Paynes’ GoFundMe page. I’m planning on another donation by Spes Magna Games at the end of this month once my March sales receipts are deposited to my PayPal account. I’m also hoping that the little bit of exposure my posts bring might inspire others who can to be generous.

Of course, I need something gaming related for this post, and so this time I’ve statted up Jasper’s starfish dragon (click on the pic to embiggen the image).

The Starfish Dragon

Deep beneath the waves of the vast sea lurks the starfish dragon. The size of a galleon, supernaturally strong and invulnerable to all but the most powerful weapons, it seldom surfaces except to protect its territory against hostile interlopers. When the starfish dragon attacks, it stirs up massive waves and then tears the hull open from underneath. It usually then descends back to its depths, leaving the sailors to the mercy of the elements.

For Dungeon World

Intelligent, Magical, Hoarder, Huge, Solitary
Tentacles (b[2d10]+5 damage, +2 piercing)
20 HP
4 Armor
Forceful, Messy, Reach
Special Qualities: Aquatic, know the deeps, nigh-invulnerable scales
Instinct: To terrorize the weak
* Crush with tentacles
* Exhale unquenchable fire
* Toss massive waves

For Swords & Wizardry

HD 10; AC 1 (18); Atks 3 tentacles (1d8), 1 bite (3d6); SV 5; Special +1 or better weapon to hit, 35% magic resistance, breathe cone of fire (10d8 with save for half damage), control ocean waters; MV 6 (Swim 21); AL N; CL/XP 14/2,600

March 22nd, 2015  in RPG No Comments »

The Crayola Kid Needs Your Help

Jasper, son of Laryssa and John Payne, needs ear surgery to help improve his hearing. Even with the family’s insurance, the looming bill for the surgery weighs in at more than $4,000. Laryssa and John have set up a GoFundMe page, hoping that folks of good will will decide to help a young boy and his parents. I don’t know Jasper, Laryssa, or John, but do know the difficulties a family can face because of health problems. If you can help and want to help, please do so.

And, in the interest of gaming material, here’s my Marvel Heroic Roleplaying datafile inspired by Jasper (who is the artist of the starfish dragon, on which you can click to embiggen, featured in this post).

The Crayola Kid
aka Jasper

Affiliations
Solo d6, Buddy d8, Team d10

Distinctions
Big Imagination, Intrepid, Plucky Kid

Power Sets
Force of Imagination
Big Silver Badge d6, Box of Crayons d6, Toy Gun d6
* SFX – 64 Colors. Add a d6 and step up the effect die by +1 when the Crayola Kid uses his colors to create image-based assets.
* SFX – Bang! Add a d6 and step up the effect die by +1 when he inflicts an “I’ve Been Shot!” complication on a target.
* SFX – Focus. In a pool including a Force of Imagination die, replace two dice of equal size with one die +1 step larger
* SFX – In the Name of Law. Before an action including a Force of Imagination power, the Crayola Kid may move his current emotional stress die to the doom pool. He steps up the Force of Imagination power this action.
* SFX – Gear. Shutdown a Force of Imagination power and gain 1 PP. Take an action against the doom pool to recover.

Specialties
Acrobatics Rookie d6

February 23rd, 2015  in RPG No Comments »

The Terror of Toys

So, I started reading J. R. R. Tolkien’s Roverandom last night. I’ve long maintained that all good children’s stories must have an element of fear, darkness, et cetera, in them. Tolkien obviously agreed. Rover, after being turned into a toy, complains that he wants to run and bark and play. Other toys chide Rover, telling him to be quiet because the more a toy gets played with, the quicker it wears out, breaks, gets discarded and so forth.

In other words, the very thing that a toy is made for is the thing which a toy dreads.

Excellently dark.

Of course, I could not help but think of the fantasy game implications of Tolkien’s tale. In short:

1. Toys are sentient, capable of communication, and are motile. We don’t know they’re sentient because we can’t hear them talk or see them move. Toys can’t move when they’re watched, and even when not watched most move very slowly, especially if they aren’t appropriately articulated. A block of wood carved into the shape of a horse can perhaps wobble a little bit and fall over, but that’s about it.

2. Toys don’t like being played with. They want to be left alone, kept in mint condition on display on a shelf out of reach of children’s fingers.

3. Toys fear death at the hands of children. They also fear being discarded or lost, which likely leaves them at the mercy of the elements, nibbling rodents, and so forth.

Thus, the life of a toy tends to be limited and full of dread. Toys are created by thoughtless craftsmen to endure torture and eventual destruction, all to amuse children who are oblivious to the terror they inflict.

Quite understandably, many toys become quite bitter, even hateful, especially of children. Rarely, one of these toys entreats whatever powers might listen for aid, and Cro† infrequently decides to intervene. In his mercy and his cruelty, he grants the toy magical powers, almost always including the ability cast Animate Object, but in such a way that it can affect dozens of toys at the same time. Individually, few of these animated toys pose much of a threat, but acting in concert against a terrified child alone in his playroom….

†Cro, the God of Truth, Chaos, and Opposites. Cro always speaks the truth. Cro always lies. Cro stands firm against what is evil. Cro revels in evil, his hands stained with innocent blood. Cro is all things, and all things are Cro.

February 4th, 2015  in RPG 1 Comment »