Archive for the ‘ RPG ’ Category

It’s Not My Fault!

Nota Bene: If you click on a pic, that pic embiggens so that you can read the cards more easily.

Recently I purchased It’s Not My Fault!, published by Evil Hat Productions and available on DriveThruRPG at the aforelinked location. I went for PDF + Cards, currently available for $8.99, plus a clear plastic container for the cards, which was a buck more, if I recall correctly. All in all, not a bad price. The printed cards, as you can see in the pics, aren’t works of art, which I appreciate. My aging eyes enjoy not struggling with miniscule point sizes and exotic fonts layered over art or some sort of pattern.

The deck is really four decks in one. Twenty cards are “character aspect/approach/stunt cards”. One side shows what some systems call a character class (Con Artist or Illusionist, for example) along with three approaches, color-coded, and an aspect in italics. Players pick two cards in turn, and the third is dealt at random. On the flip side of the cards you find which approaches that “class” is best at along with a stunt. The player adds up the pluses for the approaches, makes note of the stunts, et cetera, and the character is done.

I chose Con Artist and Illusionist. I randomly dealt myself Sorcerer. My character’s aspects are Have I Got a Deal for You!, Now You See Me…, and You May Call Me…Tim!. I like the idea of the first one being the character’s high concept.

His approaches are Careful +0, Clever +2, Flashy +2, Forceful +1, Quick +1, and Sneaky +2. He has three stunts, one from each card: Fast Talking, Vanishing Act, and Earth-Shattering Kaboom.

The other three decks within the deck each include 14 cards that “help you generate a sticky situation fast”. Shuffle each deck, deal one card from each. These cards answer the questions Where Are You Now?, What Brought You To This?, and (my favorite question) How Is It About To Get Worse?.

I randomly dealt a card from each deck. We discover that my character is miles underground because he swore an oath while drunk and that his means of escape just left without him.

The PDFs that come with the product also include card-sized rules references and card-sized character sheets. I’ve not provided examples of these, but you can see a sample at this link.

I’m kind of psyched about my It’s Not My Fault! cards. Fate Accelerated has become one of my favorite game systems over the past few years. It’s versatile, easy, and fun. Looks like it might be time for to schedule another dinner-and-gaming event.

Huzzah.

September 15th, 2017  in RPG No Comments »

No Estamos Solos

Woke up early this morning (like I do pretty much every morning ever), and so I watched No Estamos Solos, a Netflix import from Peru. While this movie doesn’t cover any ground not already covered dozens of times by better movies, it does feature some decent performances by Marco Zunino (as Mateo, the papa); Fiorella Díaz (as Mónica, Mateo’s second wife); and Zoe Arévalo (as Sofía, Mateo’s daughter from his first marriage).

I’m pretty sure there’s a checklist for screenwriters working on haunted house and/or possession movies. No Estamos Solos faithfully checks all the boxes, to include some scenes that look so familiar I’m pretty sure they were lifted from other films. On the plus side, the film is short (76 minutes), so I didn’t have to wait long for the bumps, chills, and predictable confrontation between Padre Rafael (played by Lucho Cáceres) and the forces of evil.

Rather than another monster for The Cthulhu Hack, here are a dozen things that can happen in a haunted house, as filtered through the prism of AD&D spells.

September 2nd, 2017  in RPG No Comments »

Be Afraid

Yesterday, I watched Be Afraid, a new-to-Netflix, painted-by-the-numbers monster movie starring TV’s Brian Krause as Dr. John Chambers, a dedicated family man who contends with sleep paralysis, things bumping in the night, and dark secrets in a sleepy town. It’s not a good movie, but it’s not horrible either. If you’re looking for a minimally suspenseful film that faithfully walks in the footsteps of dozens of other movies, you could do worse.

Also, here’s another movie monster for The Cthulhu Hack.

Shadow Men
Hit Dice: 3
Nota Bene: Shadow men, humanoid in form, have moist, hairless flesh that appears wrinkled and scarred, as if they had been skinned and burned. They have skull-like faces with hollow eye sockets and pointed jaws with ragged fangs. Their heads have no visible ears, and their long fingers end in talons.

Shadow men avoid light, coming out to terrorize and hunt at night or to defend the lightless entrances to their lairs. They exist only partially in our reality, and are able to move through shadows and darkness unseen and unimpeded by physical obstacles such as walls or distances. Shadow men attack with their claws and fangs (2d4 points of damage). They can be seen only via peripheral vision (Save with disadvantage when appropriate).

It is believed those killed by shadow men become ghosts of sorts, perhaps under the control of the shadow men.

September 1st, 2017  in RPG No Comments »

Tall Men

Still at home due to Hurricane Harvey. I report back to work this coming Tuesday. One hurricane homebound activity included watching Tall Men, a 2016 slow-paced psychological thriller starring Dan Crisafulli as Terrence Mackleby and Kay Whitney as Lucy, Terrence’s sort-of girlfriend. It’s not a bad movie. Quirky in a way reminiscent of David Lynch. To keep it brief, after Terrence declares bankruptcy, he applies for the Card, impressed by its low interest rate and his compulsion toward debt. Terrence buys a new car, and then his first bill comes due. He can’t pay, and it turns out not reading the fine print has some pretty serious consequences, enforced by the movie’s eponymous tall men.

Here is a version of the tall men for The Cthulhu Hack.

Tall Men
Hit Dice: 2
Nota Bene: Tall men, some sort of lesser servitor race perhaps, appear very much as one would expect. Dressed in suits, always somewhat disheveled and often stained by dirt, these creatures stand at least seven feet tall, but their height seems to vary, as if they can grow taller at will. Their faces are never clearly seen, either obscured by shadows or else wrapped tightly in gray cloth. They never speak. Tall men are remarkably strong. Strength saves against tall men are made with disadvantage. Tall men are not particularly fast, but they move with stealth (Wisdom saves to notice them are made with disadvantage), and these creatures can somehow disappear and reappear as long as they are not viewed directly.

August 31st, 2017  in RPG No Comments »

Hurricane Harvey Update

Well, it’s official. Hurricane Harvey has done his damage for the most part. Months to years of rebuilding await. Fortunately, I’ve been little affected. A tree in my backyard split near into thirds. It’ll have to come down, but it’s not an emergency. I’ve had electricity, Internet, food, clean water, and shelter throughout, so I’ve got nothing to complain about and a great deal to be thankful for. Not everyone in and around Houston can say that same thing.

If you’re looking to help, I recommend both Catholic Charities and the Society of St. Vincent de Paul. If you’re actually in the affected area, please check in with whatever local shelters or missions might be nearby. For example, not too far from my home is the Mission of Yahweh, which helps homeless women and children and needs food, water, diapers, et cetera.

Once I’m back to work, probably after Labor Day, I’ll get in touch directly with my students for the first time in a week. While the school has suffered no damage, I don’t know about my students’ homes. I hope and pray they’re all safe and dry. Once I have a better idea about their needs post-flood, I’ll look at putting together a special bundle or two of Spes Magna products to help pay for lost books, school supplies, uniforms, et cetera.

Finally, here’re some encounters for adventurers during a flood.

August 30th, 2017  in RPG No Comments »