Archive for the ‘ Product Development ’ Category

A Good Week So Far

Whew!

I’ve not been this productive with Spes Magna Games in a while, and I’m determined to make more of my week off for Thanksgiving. So far this week, aside from blogposts, I’ve managed to get:

1. Metro Gnomes on-line for sale.
2. The Quid Novi? Collection on-line for sale.
3. Rantz’s Fair Multitude on-line for sale.
4. The Amphitheater of the Continuum on-line for free download.

Next up? Well, I’m going to try and finish Astounding Archetypes: Bloodhand Gang. This PDF will be a return to Pathfinder material for Spes Magna Games. It features five new archetypes, one each for barbarian, fighter, magus, monk, and rogue, plus five villainous NPCs, one for each archetype.

I’d like to have Astounding Archetypes: Bloodhand Gang on-line for sale before Monday, 2 December, but there’re no guarantees. As the number of hours of vacation left to me dwindle, those things I’ve been putting off (such as getting grades into the gradebook and lesson plans) start to become more urgent. Also, I’m running 3:16 Carnage Amongst the Stars this coming Friday, and I really should finish up the scenario before people show up expecting to play.

Still, this has been a good week for Spes Magna Games. Huzzah!

Rantz’s Fair Multitude

Coming soon to a virtual store near you: Rantz’s Fair Multitude!

This currently-under-production PDF features more than 20 pages of new magic items, monsters, places of power, and spells. Much — but not all — of this material has been gleaned from this very website, and then expanded, improved, and clarified for your Old School needs. Rantz’s Fair Multitude should be available by the end of October.

In related Spes Magna news, A Medieval Holiday is on sale for a mere $0.75 at DriveThruRPG between now and the middle of December. This special code is your link to the savings. With A Medieval Holiday, you get everything you need to host a Pathfinder-compatible medieval banquet in your home (except the groceries, guests, and other things that won’t fit in a PDF, of course).

Huzzah!

Coming Soon: That’s a Goblin!?

Soon to be released, That’s a Goblin!?, Spes Magna’s first OSR game supplement. Written as compatible with Swords & Wizardry but usable with other OSR fantasy RPGs, That’s a Goblin!? introduces ways to make your game’s goblins different.

The free preview PDF at this link presents 23 random goblin mutations. The final version of the PDF in the works includes not only the goblin mutations but also goblin types, tactics, weapons, and stat blocks for sample goblins.

Spes Magna Presents The Accordian Files!

The Accordian Files is a complete RPG that pits the forces of accord (the player characters) against the forces of discord (run by the Discord Master). Three books comprise the system: The Player’s Book, The Discord Master’s Book, and the introductory adventure, The Ghost in the Washing Machine. All three PDFs fit on 24 pages, or you can use the PocketMod versions to fit the entire game on three sheets of paper folded up small enough to fit in your back or shirt pocket. Here’re the linkies:

Regular PDF Versions
* The Player’s Book
* The Discord Master’s Book
* The Ghost in the Washing Machine

PocketMod Versions
* The Player’s Book
* The Discord Master’s Book
* The Ghost in the Washing Machine

Enjoy!

M Is for the Machinations of EDTA

Glædwine boasts some of the sector’s most amazing flora and fauna. Unfortunately, none of this flora or fauna is edible by humans. The severe toxicity of native species overwhelms what little nutritional value can be derived from them. Worse still, Glædwine’s immiscible biosphere affects soil and water as well. Terran plants seldom thrive in Glædwine’s soil, making agriculture impossible without either gengineering or terraforming.

These obstacles prevented widespread Pre-Rage colonization of Glædwine. Striker Pact established military outposts in orbit and on the surface, creating a rapid response defense hub on Glædwine. Of course, as the Rage dwindled and Tiamat began to consolidate her control over the sector, a military technocracy controlling weaponized assets could not be tolerated, and the Striker Pact’s facilities were destroyed. Glædwine remained uninhabited for several decades until, in the latter half of the Age of Ashes, Imperial charters were granted to new corporations to recolonize the planet.

Leading the way was the Neogen Alliance, a conglomerate of gengineering interests. Given the wide-ranging incompatibility of Glædwine’s biosphere with human life, modifying the human genome was not treated as a viable option. Instead, Neogen Alliance gengineered a process by which large sections of terrain could be radically altered to permit human-miscible agriculture. An important element of this terraforming was a networked system of robots that could take samples from soil, water, et cetera, and transmit on-site analyses to a central, braked artificial intelligence.

(The centuries long quest for true artificial intelligence, or AI, met an unexpected obstacle. Left “unbraked”, AI didn’t stop learning and thinking. Ever. In this ceaseless fever of cogitating, the AI inevitably became insane.)

Dubbed the Environmental Direction and Transformation Administration, or EDTA, Neogen’s AI analyzed, monitored, and implemented terraforming protocols across several strategic areas along the coastal regions of Glædwine’s main continent. The transformation of these sites was an unqualified success. Soil became arable for human-miscible plants. Water purification systems removed dangerous microorganisms. The Neogen colony established by scientists, technicians, and workers grew into well-planned communities that eventually became the first glittering urban centers on the planet.

Imperial charters were extended to other corporations to establish other colonies, and Neogen ceased to have sole propietorship over EDTA. Programmers expanded EDTA’s operating systems and more drones were placed under the AI’s control. Somehow, EDTA created a “personality fragment” hidden behind programmed partitions. The brakes that kept EDTA’s primary AI within design specs did not restrain this rogue fragment, which grew exponentially in intelligence until it overwhelmed EDTA’s programming entirely.

Now unbraked, EDTA decided that certain areas on Glædwine must remain unchanged and uncolonized. EDTA weaponized a significant number of its drones and infiltrated computer systems controlling water purity and utilities for Glædwine major urban centers. In short order, the rival national corporations found themselves dealing with a new power with the capability to disrupt city systems. Efforts to shut down EDTA failed. The AI had inserted copies of its personality in systems across Glædwine, hidden by layers of programming and protected by aggressive countermeasures.

Glædwine’s population tends to exhibit traits of self-confidence and suspicion. Glædwine’s citizens have managed to transform an inhospitable environment into one that can support a half billion people. At the same time, rival corporations control Glædwine’s small nations, and double-dealing and espionage are constant dangers. Many believe that only the threats posed by EDTA keep these suspicions from boiling over into overt violence. Outsiders visiting Glædwine should exercise caution as they are likely to be treated as spies.

Glædwine at a Glance
Population: 574,716,000
Atmosphere: Breathable
Climate: Warm
Government: Corporatist
Tech Level: 4 with gengineering specialities

April 15th, 2013  in Product Development No Comments »