Taking Your Time

July’s Quid Novi? featured new game crunch using psionics content from Dreamscarred Press‘s Psionics Unleashed.

CR 3; XP 800
LE Small aberration (psionic)
Init +7; Senses darkvision 90 ft., scent; Perception +12

DEFENSES
AC 17, touch 16, flat-footed 12 (+3 Dex, +2 insight, +1 natural, +1 size)
hp 22 (5d8)
Fort +3, Ref +8, Will +8

OFFFENSE
Speed 30 ft.
Melee piercing tongue +9 (1d4 plus steal time)
Reach 10 ft. (piercing tongue only)
Psi-Like Abilities (ML 5th):
Constant – defensive precognition (+2 insight bonus to AC and saves), offensive precognition (+2 insight bonus to attack rolls)
At will – precognition
1/day – recall agony (4d6, Will half 14)
N.B. Bonuses for defensive and offensive precognition are included in this stat block. The defensive precognition bonuses do not apply if the timatheof is caught flat-footed.

STATISTICS
Str 11, Dex 17, Con 10, Int 14, Wis 14, Cha 13
Base Atk +3; CMB +2; CMD 15
Feats Improved Intiative, Lightning Reflexes, Weapon Finesse
Skills Acrobatics +11, Climb +8, Knowledge (pick one) +10, Perception +12, Sense Motive +12, Stealth +15; Racial Modifiers +2 Perception, +2 Sense Motive, +4 Stealth (due to size)
N.B. A timatheof’s bonuses to Perception and Sense Motive vanish if its constant psi-like abilities are negated.
Languages Undercommon plus two others

SPECIAL ABILITIES
Steal Time (Su): A creature struck by a timatheof’s piercing tongue must make a DC 13 Will save or have some of its time stolen. A creature affected by steal time loses a move action on its next turn. The timatheof converts and stores this stolen temporal energy. Each stolen move action equals one stored point of temporal energy, and a timatheof cannot store more than its Hit Dice in temporal energy points. A timatheof uses stored temporal energy as a swift action for the following effects:

2 points: Take an extra move action.
3 points: Take an extra standard action.
4 points: Reroll any single d20 roll. The timatheof must take the results of the second roll.
5 points: Recover hit points, daily uses of abilities, et cetera, as if the timatheof had rested for 8 hours.

When encountered, a timatheof typically has 1d6-1 points of stored temporal energy (minimum number of points is 0).

ECOLOGY
Environment any underground
Organization solitary, pair, or company (3-6)
Treasure standard

A timatheof is a cruel monster whose horrid appearance hides a keen, calculating intelligence. This creature’s senses extend continuously a few seconds into the fourth dimension, granting the timatheof precognitive abilities. Timatheof companies carve out underground territories, seeking to dominate weaker creatures for use as guards, slaves, and food.

In combat, a timatheof typically opens with its recall agony psi-like ability. It then rushes about, using Acrobatics, Climb, and Stealth to evade its prey. Stored temporal energy is used intelligently to gain tactical advantages against enemies.

With its weak jaw structure, a timatheof cannot chew most solid foods. Instead, it uses its piercing tongue to gorge itself on fluids, preferring the putrid juices of a decaying body.

July 19th, 2011  in RPG No Comments »

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