I love Dave’s Mapper. If I weren’t already very happily married until death do we part, I’d marry Dave’s Mapper. Well, I’d least ask, and if rejected, I’d write romantic fanfic and post it to a blog bordered by broken hearts.
If you don’t know Dave’s Mapper, you need to, especially if you’re a GM who likes dungeon crawls. Here’s how Dave’s Mapper works:
First, go to the site. I put a convenient link in the first paragraph above. Notice the two frames. The left side of your screen has some helpful buttons, such as the big New Map button. Click it. Click it again. Notice that the map changes each time. Excellent.
Scroll your eyes down the leftmost frame, and you’ll see a list of contributing artists (including yours truly, but I don’t have too many geomorphs uploaded. Yet.) If you click an artist who’s already checked, it unchecks that artist and removes that artist’s geomorphs from those randomly selected for your map. Clicking an artist without a check reverses the process.
Now look at the rightmost, bigger frame that holds the map. There are several buttons along the top. These let you export maps as PNGs, change the map size and arrange of geomorphs, add or remove a grid, and switch from different types of geomorphs (to include a smaller selection of city geomorphs great for generating a neighborhood or two).
Thanks to Dave’s Mapper, you never have an excuse for not having a dungeon map again.