The Apoapọju

The steaming jungles of equatorial wildernesses teem with myriad forms of life, most mundane, some bizarre, and few more bizarre that the grotesque apoapọju. This large, slow-moving insectile horror has a swollen, transparent abdomen in which wriggle dozens of toxic larvae.

Large monstrosity, unaligned

Armor Class 14 (natural armor)
Hit Points 102 (12d10+36)
Speed 20 ft., climb 20 ft.
Ability Scores STR 14 (+2), DEX 10 (+0), CON 17 (+3), INT 3 (-4), WIS 10 (+0), CHA 6 (-2)
Skills Perception +3, Stealth +6
Saving Throws CON +6
Senses tremorsense 60 ft., passive Perception 13
Challenge 5 (1,800 XP)


* Multiattack: The apoapọju makes two attacks with its disgorge larva attack.

* Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8+2) piercing damage.

* Disgorge Larva (Recharge 5-6): Ranged Weapon Attack: +3 to hit, range 30/120 ft., one or two targets. Hit: 2d6 (7) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution save against poison or become Paralyzed for 10 minutes. The target can repeat the saving throw every minute, ending the effect on itself on a success. Disgorged larvae quickly die.

November 24th, 2017  in RPG No Comments »

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