Three New Enchantments

It’s been a while since I’d updated my little site here. I’d went from 17 August all the way through 23 November without a single post. That might be a personal best for website neglect. So, to try to make up for my shocking lack of concern for the Internet, here’s my fifth post since and including Monday. Today, I revisit Christopher Pound’s wonderful random Vancian spell names for three new spells, one each for three different game systems.

Pieritz’s Aqueous Apprehension for Barbarians of Lemuria

Pieritz, Grand Sorcerer and Dread Suzerain, grew tired of those who objected to his heavy hand as a ruler, secure in his belief that his lessers could not fathom his methods and motivations, which surely meant they lacked any standing to criticize Pieritz’s decisions. So, he drew down from cold stars a powerful enchantment, and wove this magic into the sands of the beaches of an archipelago off the coast of his realm. These rugged islands, covered with rocky ground and thorny scrub, became places of exile that need no guards. Once a visitor’s foot touches any of the ensorcelled beaches, Pieritz’s Aqueous Apprehension wriggles in, creating a dread of water that grows stronger in direct proportion to the amount of water the victim faces. Two hands cupped to dip into one of the scummy pools that dot the islands? A tightness in the gut and a slight tremor of the jaw. Faced with the expanse of sea surrounding the island? Screaming terror so great that perhaps clawing out one’s own eyes to never encounter such a fearful sight again.

Magnitude: Third
Cost: 15
Requirements: The Stars ARE Right
Minimum Cost: 11
Difficulty: Demanding (-6)

Eznin’s Spell of Irrepressible Gall for Dungeon World

Eznin, a wizard who bristled at the conventions of polite society, crafted this annoying little spell to create scandal and strife in the Summer Queen’s court. It worked like a charm, leading to one divorce, two duels, and an arrest warrant insisting on Eznin’s immediate imprisonment beneath the infamous Three-Walled Tower.

Level: Wizard 1, Enchantment, Ongoing

The person (not beast or monster) you touch while casting this spell has the gall to say the most inappropriate, offensive things. This spell lasts until the target is subjected to a violent response.

Berus’s Doltish Religion for Swords & Wizardry

Berus long nutured a hatred for clerics, viewing them as drones buzzing about on errands for meddlesome powers.

Spell Level: Magic-User, 5th Level
Range: 240 feet
Duration: Permanent until dispelled

This spell that affects only Clerics. The saving throw against the spell is made at a -4 penalty, and if the saving throw fails, the targeted Cleric abandons his deity in favor of an increasingly bizarre set of doltish beliefs, such as in the healing power of stinging nettles or the divine nature of oats. The Cleric consequently loses the ability to cast spells or affect the undead as long as under this spell’s effects.

November 28th, 2014  in RPG No Comments »

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