oppressive: (adj.) unjustly inflicting hardship and constraint
Ogres have long been a threat to civilized peoples. Strong, brutish, given to looting and pillaging, gangs of ogres are menaces that cannot be tolerated for long. Ogres revel in the misery of others. When smaller races aren’t available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. It takes a forceful leader to keep an ogre gang focused.
Within ogre tribes, few leaders prove more forceful than harridans. An ogre harridan rules by fear and violence, using her superior strength, intelligence, and magic powers to keep her underlings in line. Most especially it the harridan’s magic that elicits the most terror, for harridans practice gut magic.
Whenever a harridan succeeds with a bite attack against a living foe, she gains 2 gut-magic points. The harridan cannot have more than twice her Hit Dice in gut-magic points. She uses stored gut-magic points to cast spells from the lists that follow. Gut-magic points fade at a rate of 2 points per minute.
1 Gut-Point Spells: Charm Person, Magic Missile, Shield, Sleep
2 Gut-Point Spells: Darkness 15-Foot Radius, Levitate, Mirror Image, Pyrotechnics
4 Gut-Point Spells: Dispel Magic, Fly, Lightning Bolt, Slow
Hit Dice: 8+2
Armor Class: 3 
Attacks: 1 bite (1d6), 1 weapon (1d10+1)
Saving Throw: 8
Number Encountered: Up to 1 harridan per 15 ogres
Challenge Level/XP: 10/1,400