Drakobolds & Troglodrakes!

I retool two more reptilian humanoids.

Black Drakobold
CR 2; XP 600
LE Small dragon (reptilian)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +7

DEFENSE
AC 19, touch 14, flat-footed 16 (+2 armor, +3 Dex, +3 natural, +1 size)
hp 8 (1d12+2)
Fort +4, Ref +5, Will +3
Defensive Ability acid evasion; Immune paralysis, sleep
Weaknesses light sensitivity

OFFENSE
Speed 30 ft.
Melee spear +3 (1d6+1/x3), or
Ranged sling +5 (1d3+1, range increment 50 ft.)

STATISTICS
Str 13, Dex 17, Con 14, Int 14, Wis 13, Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Skill Focus (Perception)
Skills Bluff +5, Climb +5, Craft (trapmaking) +7, Intimidate +5, Perception +7, Profession (miner) +3, Stealth +11, Survival +5, Swim +9; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner), +4 Swim
Languages Aquan, Common, Draconic
SQ crafty

SPECIAL ABILITIES
Acid Evasion (Ex): If a drakobold makes a successful Reflex saving throw against an acid attack that normally deals half damage on a successful save, it instead takes no damage. Acid evasion can be used only if the drakobold is wearing light armor or no armor. A helpless drakobold does not gain the benefit of acid evasion.

Crafty (Ex): Craft (trapmaking) and Stealth are always class skills for a drakobold.

ECOLOGY
Environment temperate underground or swamp
Organization solitary, gang (2–4), or nest (5–30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th–6th level)
Treasure NPC gear (leather armor, spear, sling, other treasure)

Drakobolds come in four colors: red, green, blue, or black. A drakobold’s coloration determines what energy type its evasion applies against as well as grants certain other abilities, as explained below:

Black: Widely dispersed in forests, swamps, and underground, the black-scaled drakobolds are better swimmers than their brethren and gain a +4 racial bonus on Swim checks.

Blue: The blue variant of drakobolds appears most often within tribes dominated by other scale colors. They are said to be among the best diabolists and schemers, and gain a +1 inherent bonus to their Wisdom. Many are powerful clerics of Asmodeus.

Green: These are the standard forest drakobolds, well camouflaged in leafy undergrowth. They gain an additional +4 racial bonus on Stealth checks.

Red: These drakobolds are pyromaniacs and make extensive use of fire, especially the alchemical and magical kinds. These kobolds gain a +2 bonus to the DC of any spell they cast with the fire subtype and a +2 bonus on saves made against fear effects. Most are a bit more arrogant than average drakobolds.

White: Like the blues, white-scaled drakobolds are a little less frequent than other types. They are often powerful sorcerers, gaining a +1 bonus to the DC of any spell they cast with the cold subtype and a +1 inherent bonus to their Charisma.

Black Troglodrake
CR 3; XP 800
CE Medium dragon (reptilian)
Init +1; Senses darkvision 90 ft., low-light vision; Perception +7
Aura stench (30 ft., DC 14, 10 rounds)

DEFENSE
AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 19 (2d12+6)
Fort +8, Ref +4, Will +5
Immune acid, paralysis, sleep

OFFENSE
Speed 30 ft.
Melee club +5 (1d6+3), claw +0 (1d4+1), bite +0 (1d4+1), or
Melee 2 claws +5 (1d4+3), bite +5 (1d4+3), or
Ranged javelin +3 (1d6+3)
Special Attacks tail sweep (1d6+4 plus trip)

STATISTICS
Str 16, Dex 13, Con 17, Int 12, Wis 15, Cha 15
Base Atk +2; CMB +5 (+7 trip with tail); CMD 16
Feats Great Fortitude
Skills Bluff +7, Climb +8, Intimidate +7, Perception +7, Sense Motive +7, Stealth +9 (+13 in rocky areas), Survival +7; Racial Modifiers +4 Stealth (+8 in rocky areas)
Languages Draconic, Undercommon

SPECIAL ABILITIES
Tail Sweep (Ex): As a full attack, a troglodrake can sweep its tail through any two adjacent squares that touch each other. It makes separate attack rolls against targets in those squares. A successful tail attack inflicts 1d6 + 1-1/2 times its Strength bonus, plus the trip ability. It gains a +2 racial bonus to its trip attempts.

ECOLOGY
Environment any underground
Organization solitary, pair, clutch (3–6), or squad (7–12 plus 1 cleric or druid of 3rd level and 1–2 monitor lizards)
Treasure NPC gear (club, 3 javelins, other treasure)

June 5th, 2012  in RPG 2 Comments »

2 Responses to “Drakobolds & Troglodrakes!”

  • Terry says:

    Wow, these are nice. Maybe someday I will see some of these in one of the campaigns I play in. 🙂

  • admin says:

    Don’t give up hope, Terry. It could happen. After all, I hear your GM is a handsome, considerate man of manliness.

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