First some nongame-related news. My principal asked me to write a short essay about classical education. It’s now posted at my school’s website, and you can read it at this link.
Now for some game stuff.
Recreating monsters is one of my favorite parts of being a GM. The black dragonfolk is a retooled normal dragonfolk. I changed its type to dragon, respent skill points, and added the advanced template’s modifiers to natural AC and stats. A full-blown breath weapon seemed a bit much, so instead the new monster gets to spit gobs of acid. I topped it off with some acid resistance.
CR 3; XP 800
CE Medium dragon (reptilian)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
AC 21, touch 12, flat-footed 19 (+2 Dex, +7 natural, +2 shield)
hp 19 (2d12+6)
Fort +6, Ref +5, Will +5
Immune paralysis, sleep; Resist acid 10
Speed 30 ft., swim 15 ft.
Melee morningstar +5 (1d8+3) and bite +3 (1d4+1), or
Melee 2 claws +5 (1d4+3) and bite +5 (1d4+3), or
Ranged javelin +4 (1d6+3), or
Ranged acid gob +4 touch (1d6+3 acid)
Str 17, Dex 14, Con 17, Int 13, Wis 14, Cha 14
Base Atk +2; CMB +5; CMD 17
Skills Acrobatics +4, Bluff +7 or Diplomacy +7, Climb +6, Intimidate +7, Perception +7, Sense Motive +7, Stealth +5, Survival +7, Swim +9; Racial Modifiers +4 Acrobatics, +8 Swim; Armor Check Penalty -2
Languages Common, Draconic
SQ hold breath
Acid Gob (Su): A black dragonfolk can spit a gob of acid as a ranged touch attack at a single target within 30 feet (no range increment). This touch attack inflicts 1d6 points of acid damage, plus an additional amount of acid damage equal to its Constitution modifier. This attack can be used once every 1d4 rounds.
Hold Breath (Ex): A black dragonfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Environment temperate swamps
Organization solitary, pair, band (3–12), or tribe (13–60)
Treasure NPC gear (heavy wooden shield, morningstar, 3 javelins)